Matrix Projector Effector Documentation

This is a Python Effector that is very similar to the Projected 2D Grid Advanced Distribution but offers more creativity.

The Effector will project clones on specific objects defined in the Projection Targets Inclusion List.

There are 7 directional projections 6 symmetrical for the three dimensions (X, Y, Z, -X, -Y, -Z) and a Custom one using any type of object from the Custom Target link. The last one will compute the direction by the vector constructed from the object's center to the center of the Effector object.

The other 2 projection modes are Spherical and Cylindrical. The Cylindrical Height attribute is relevant only for the Cylindrical projection mode and will ignore clones outside that height with is computed from the center of the Effector object.

Conform to Surface will rotate the clones to coincide with the normal of the collision polygon.

Note

  • Updating the plugin will not break your old saved scenes. This is attributed to the script nature of Python Effectors. Even if you open a scene with this Effector in a C4D version without the installed plugin it will still run as the script is saved locally.
    This means that in order to update your old saved scene with the updated version you need to add the Effector again in the scene, copy the whole script and paste it to your old Effector.

Do you want to contribute to the development of this plugin? If yes, contact me.

If you like my implemented ideas and find them useful you can buy me a coffee🍵as an encouragement to keep creating new ones and update existing ones. ko-fi.com/happypolygon

Changelog