This is a set of 3 Generators that will be procedurally return elements using the Ring, Loop and Path Selection tools.
In Edge Element mode the returned results will also be converted to Splines.
Although C4D has its own Loop and Ring Selection Capsules made from SceneNodes their usage is limited due to the input methods that require two points, this isn't easily practical because these algorithms need an Edge and for the user is difficult or time consuming to input the correct points that will both be part of the same edge.
The Loop and Path Extractor generators work in two modes:
Edge Entry - This is the way the counterpart capsules work by manually providing two point IDs
Table - This is an automated functionality where the algorithm will compute all possible ring and loop selections and build an indexed table of unique entries so you can cycle between them.
The Path Extractor's String Selection differs from the SceneNodes String Selections. This is still an Edge Selection link but the provided data will be consecutively be processed to connect via the Path command tool.
All generators provide Edge Selection inputs to limit the constructed tables.
All generators can create Selection tags to use anywhere.
Notes:
Doesn't work with SceneNode capsule made immutable selection tags. This is a work in progress.

